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		<title><![CDATA[TacticalRealism.net - All Forums]]></title>
		<link>http://tacticalrealism.net/forums/</link>
		<description><![CDATA[TacticalRealism.net - http://tacticalrealism.net/forums]]></description>
		<pubDate>Sat, 04 Feb 2012 20:36:19 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Red Orchestra 2 Steam Pre order!!!]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1324</link>
			<pubDate>Tue, 02 Aug 2011 17:23:56 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1324</guid>
			<description><![CDATA[Its 20 percent off if you have ro on steam and 10 percent off to everyone else!!! PICK IT UP GUYS!!!!]]></description>
			<content:encoded><![CDATA[Its 20 percent off if you have ro on steam and 10 percent off to everyone else!!! PICK IT UP GUYS!!!!]]></content:encoded>
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		<item>
			<title><![CDATA[17th AB feature on bashandslash.]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1323</link>
			<pubDate>Mon, 04 Jul 2011 23:45:13 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1323</guid>
			<description><![CDATA[<a href="http://bashandslash.com/index.php?option=com_content&amp;task=view&amp;id=1320&amp;Itemid=78" target="_blank">http://bashandslash.com/index.php?option...&#x26;Itemid=78</a>]]></description>
			<content:encoded><![CDATA[<a href="http://bashandslash.com/index.php?option=com_content&amp;task=view&amp;id=1320&amp;Itemid=78" target="_blank">http://bashandslash.com/index.php?option...&Itemid=78</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Good day in America]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1322</link>
			<pubDate>Sun, 01 May 2011 22:56:26 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1322</guid>
			<description><![CDATA[Today Osama Bin Laden was shot and killed by a group of american armed forces. <br />
<br />
Thank god.]]></description>
			<content:encoded><![CDATA[Today Osama Bin Laden was shot and killed by a group of american armed forces. <br />
<br />
Thank god.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black Ops Scrims anyone?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1321</link>
			<pubDate>Sat, 12 Feb 2011 06:07:36 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1321</guid>
			<description><![CDATA[Hey folks,<br />
<br />
I was wondering if any units would be up for some scrimming in black ops?<br />
If so, feel free to contact me and we can set something up.<br />
<br />
Looking forward to some good matches!]]></description>
			<content:encoded><![CDATA[Hey folks,<br />
<br />
I was wondering if any units would be up for some scrimming in black ops?<br />
If so, feel free to contact me and we can set something up.<br />
<br />
Looking forward to some good matches!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black Ops - Player card images?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1319</link>
			<pubDate>Fri, 28 Jan 2011 21:37:55 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1319</guid>
			<description><![CDATA[Hey, folks.<br />
<br />
I'm seeing some pretty amazing player card/weapon logos or emblems. How are these people making these things?  Looking at the available options for the layers, I'm not seeing how some of these things are constructed. Is there some way to upload images or use PS or Paint to create these logos/emblems? The artwork is crazy... I must be missing something.<br />
<br />
Cheers,<br />
<br />
Shanny]]></description>
			<content:encoded><![CDATA[Hey, folks.<br />
<br />
I'm seeing some pretty amazing player card/weapon logos or emblems. How are these people making these things?  Looking at the available options for the layers, I'm not seeing how some of these things are constructed. Is there some way to upload images or use PS or Paint to create these logos/emblems? The artwork is crazy... I must be missing something.<br />
<br />
Cheers,<br />
<br />
Shanny]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heads up]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1317</link>
			<pubDate>Tue, 18 Jan 2011 15:53:32 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1317</guid>
			<description><![CDATA[I know this probably wont get alot of views but I figure I would post here first. Coming in the next month or so TR.net will be changing names and likeness.  The activity on this site has proven that by being a strictly community site the interest in visiting here is non-existent.  Not wanting to lose the spirit of what the creators of ETO and TR.net set out to do so many years ago a new site will be put up that will kind of 'get back to our roots' so to speak.  <br />
<br />
Mass emails will be sent to all once we get the new site called <a href="http://www.trcampaigns.com" target="_blank">http://www.trcampaigns.com</a> up and running.  As the name states we will get back to providing the community with Tactical Realism Campaigns. Unfortunately due to the nature of Activision and how their games are we will most likely focusing on the upcoming title by Tripwire Interactive titled Red Orchestra 2:Heroes of Stalingrad.  Unless something drastic is done with the CoD series our focus will be used on other titles that are more PC friendly.  TRcampaigns.com will feature some of the things we have done here like a Tactical Unit Directory but its main focus will be Tactical Campaigns. <br />
<br />
It appears that alot of teams are looking into this game so we may see of familiar faces around.  Also due to it not being based around call of duty there may be a number of new faces as the game is released.  More information will be released as time progresses. Thanks to everyone for all their support and I hope to see everyone once the new site is up.]]></description>
			<content:encoded><![CDATA[I know this probably wont get alot of views but I figure I would post here first. Coming in the next month or so TR.net will be changing names and likeness.  The activity on this site has proven that by being a strictly community site the interest in visiting here is non-existent.  Not wanting to lose the spirit of what the creators of ETO and TR.net set out to do so many years ago a new site will be put up that will kind of 'get back to our roots' so to speak.  <br />
<br />
Mass emails will be sent to all once we get the new site called <a href="http://www.trcampaigns.com" target="_blank">http://www.trcampaigns.com</a> up and running.  As the name states we will get back to providing the community with Tactical Realism Campaigns. Unfortunately due to the nature of Activision and how their games are we will most likely focusing on the upcoming title by Tripwire Interactive titled Red Orchestra 2:Heroes of Stalingrad.  Unless something drastic is done with the CoD series our focus will be used on other titles that are more PC friendly.  TRcampaigns.com will feature some of the things we have done here like a Tactical Unit Directory but its main focus will be Tactical Campaigns. <br />
<br />
It appears that alot of teams are looking into this game so we may see of familiar faces around.  Also due to it not being based around call of duty there may be a number of new faces as the game is released.  More information will be released as time progresses. Thanks to everyone for all their support and I hope to see everyone once the new site is up.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dick Winters]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1316</link>
			<pubDate>Sun, 09 Jan 2011 23:33:54 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1316</guid>
			<description><![CDATA[Rip Sir. You are an amazing man.<br />
<br />
*Salutes*]]></description>
			<content:encoded><![CDATA[Rip Sir. You are an amazing man.<br />
<br />
*Salutes*]]></content:encoded>
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		<item>
			<title><![CDATA[TCC CODWaW Season 3; COD4 Season 5]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1315</link>
			<pubDate>Mon, 06 Dec 2010 10:20:49 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1315</guid>
			<description><![CDATA[The Tactical Clan Competition league is getting ready to get going for our next seasons.  This league is a TR league using standard TR rules with the OW mod.  Sign ups are open now for both COD4 and CODWaW.  When mod-tools are released for CODBO, we will be looking to start up a league for that as well.<br />
<br />
Please check us out at <a href="http://www.tccleague.com" target="_blank">http://www.tccleague.com</a>.<br />
<br />
&lt;82ndAB&gt;SGT.KingWub<br />
TCC CODWaW League Admin]]></description>
			<content:encoded><![CDATA[The Tactical Clan Competition league is getting ready to get going for our next seasons.  This league is a TR league using standard TR rules with the OW mod.  Sign ups are open now for both COD4 and CODWaW.  When mod-tools are released for CODBO, we will be looking to start up a league for that as well.<br />
<br />
Please check us out at <a href="http://www.tccleague.com" target="_blank">http://www.tccleague.com</a>.<br />
<br />
&lt;82ndAB&gt;SGT.KingWub<br />
TCC CODWaW League Admin]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RO HoS Units]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1314</link>
			<pubDate>Thu, 25 Nov 2010 12:47:44 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1314</guid>
			<description><![CDATA[Who else is making a RO HoS Unit? Or moving to it for that matter. <br />
<br />
I'll be Starting the 9th Infantry Division up with a bunch of my old crew once the Raising Storm Mod (Enabling American Army) comes out.]]></description>
			<content:encoded><![CDATA[Who else is making a RO HoS Unit? Or moving to it for that matter. <br />
<br />
I'll be Starting the 9th Infantry Division up with a bunch of my old crew once the Raising Storm Mod (Enabling American Army) comes out.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black Ops.]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1311</link>
			<pubDate>Wed, 10 Nov 2010 19:32:47 -0600</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1311</guid>
			<description><![CDATA[I take it most people have shunned this game, but I heartily recommend you play the single player it is fantastic. I am yet to try the multiplayer but I will with new found enthusiasm after that awesome single player.<br />
Any else played? Opinions?]]></description>
			<content:encoded><![CDATA[I take it most people have shunned this game, but I heartily recommend you play the single player it is fantastic. I am yet to try the multiplayer but I will with new found enthusiasm after that awesome single player.<br />
Any else played? Opinions?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PMC Outer Heaven]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1310</link>
			<pubDate>Sun, 10 Oct 2010 15:55:06 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1310</guid>
			<description><![CDATA[Unit: PMC Outer Heaven<br />
<br />
PMC Outer Heaven<br />
Name/Tag: [PMCOH&#93;<br />
Web site: <a href="http://www.PMC-Outer-Heaven.tk" target="_blank">http://www.PMC-Outer-Heaven.tk</a><br />
Unit Duration: 1 Month's <br />
COD4 servers: COD4 Server down<br />
<br />
Voice server: Comm server down<br />
<br />
Representatives<br />
<br />
Commander Ocelot<br />
PMC Outer Heaven CO<br />
Xfire: wdcmdrjaimewolf<br />
<br />
Colonel Colby<br />
Administration<br />
Xfire: 1colby]]></description>
			<content:encoded><![CDATA[Unit: PMC Outer Heaven<br />
<br />
PMC Outer Heaven<br />
Name/Tag: [PMCOH]<br />
Web site: <a href="http://www.PMC-Outer-Heaven.tk" target="_blank">http://www.PMC-Outer-Heaven.tk</a><br />
Unit Duration: 1 Month's <br />
COD4 servers: COD4 Server down<br />
<br />
Voice server: Comm server down<br />
<br />
Representatives<br />
<br />
Commander Ocelot<br />
PMC Outer Heaven CO<br />
Xfire: wdcmdrjaimewolf<br />
<br />
Colonel Colby<br />
Administration<br />
Xfire: 1colby]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[502nd Tactical challenges all]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1309</link>
			<pubDate>Wed, 06 Oct 2010 17:47:44 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1309</guid>
			<description><![CDATA[Hey all. The 502nd Tactical is ready for any non-campaign scrimmages. Do your worst! We can field up to 10 in any just about any map in TDM, CTF or HQ.]]></description>
			<content:encoded><![CDATA[Hey all. The 502nd Tactical is ready for any non-campaign scrimmages. Do your worst! We can field up to 10 in any just about any map in TDM, CTF or HQ.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[502nd Tactical]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1308</link>
			<pubDate>Wed, 06 Oct 2010 17:37:54 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1308</guid>
			<description><![CDATA[502nd PIR Tactical. Tags: [502&#93; or [502nd&#93; depending on the game<br />
Web site: <a href="http://www.502ndtactical.com" target="_blank">http://www.502ndtactical.com</a><br />
Unit Duration: Established in 2004<br />
Game server(s) information: We usually have 1 or 2 servers running. Check our web page for current configuration and IP<br />
Voice server information: We run Team Speak but only for 502nd members and select friends of the clan.<br />
Rep: 502nd The Fury]]></description>
			<content:encoded><![CDATA[502nd PIR Tactical. Tags: [502] or [502nd] depending on the game<br />
Web site: <a href="http://www.502ndtactical.com" target="_blank">http://www.502ndtactical.com</a><br />
Unit Duration: Established in 2004<br />
Game server(s) information: We usually have 1 or 2 servers running. Check our web page for current configuration and IP<br />
Voice server information: We run Team Speak but only for 502nd members and select friends of the clan.<br />
Rep: 502nd The Fury]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Red Orchestra]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1307</link>
			<pubDate>Mon, 27 Sep 2010 13:34:15 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1307</guid>
			<description><![CDATA[In preparation of an eventual switch to RO2, I have setup an RO server for anyone  who still plays the original or someone who may want to try it out that hasnt played it yet.  It is set to run infantry only maps with less focus on tank maps.<br />
<br />
Server: [KG&#93; Tactical Realism *Infantry*<br />
IP: 68.232.182.149:7757<br />
<br />
TR rules still apply.<br />
<br />
Theres also a new Red Orchestra campaign starting up that anyone can sign up to and choose what side they wanna play on for massive mixed team battles.  easternfrontcampaign.net to sign up.<br />
<br />
If RO2 is the eventual move that people are talking about, we should embrace the original rather then buying games like black ops.]]></description>
			<content:encoded><![CDATA[In preparation of an eventual switch to RO2, I have setup an RO server for anyone  who still plays the original or someone who may want to try it out that hasnt played it yet.  It is set to run infantry only maps with less focus on tank maps.<br />
<br />
Server: [KG] Tactical Realism *Infantry*<br />
IP: 68.232.182.149:7757<br />
<br />
TR rules still apply.<br />
<br />
Theres also a new Red Orchestra campaign starting up that anyone can sign up to and choose what side they wanna play on for massive mixed team battles.  easternfrontcampaign.net to sign up.<br />
<br />
If RO2 is the eventual move that people are talking about, we should embrace the original rather then buying games like black ops.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[British Steel - Triumph, anyone?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1306</link>
			<pubDate>Fri, 17 Sep 2010 19:30:24 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1306</guid>
			<description><![CDATA[Bought her yesterday, rode her home this evening - a 2010 Triumph Bonneville T100.  It was techincally a used bike, but it only had 180 miles on it when I wrote the check yesterday... sorta hard to think of her as a "used" bike. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
I do love my Bonnie.  American steel obviously kicks ass, but there's defintiely something to be said for British steel, too! <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Cheers,<br />
<br />
Shanny<br />
<br />
<img src="http://images18.fotki.com/v60/photos/5/47955/9079989/Bonnie1-vi.jpg" border="0" alt="[Image: Bonnie1-vi.jpg&#93;" /><br />
<br />
<img src="http://images116.fotki.com/v699/photos/5/47955/9079989/Bonnie2-vi.jpg" border="0" alt="[Image: Bonnie2-vi.jpg&#93;" />]]></description>
			<content:encoded><![CDATA[Bought her yesterday, rode her home this evening - a 2010 Triumph Bonneville T100.  It was techincally a used bike, but it only had 180 miles on it when I wrote the check yesterday... sorta hard to think of her as a "used" bike. <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
I do love my Bonnie.  American steel obviously kicks ass, but there's defintiely something to be said for British steel, too! <img src="http://tacticalrealism.net/forums/images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Cheers,<br />
<br />
Shanny<br />
<br />
<img src="http://images18.fotki.com/v60/photos/5/47955/9079989/Bonnie1-vi.jpg" border="0" alt="[Image: Bonnie1-vi.jpg]" /><br />
<br />
<img src="http://images116.fotki.com/v699/photos/5/47955/9079989/Bonnie2-vi.jpg" border="0" alt="[Image: Bonnie2-vi.jpg]" />]]></content:encoded>
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		<item>
			<title><![CDATA[CoDBO- NO public server files]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1305</link>
			<pubDate>Sat, 04 Sep 2010 10:57:29 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1305</guid>
			<description><![CDATA[<blockquote><cite>Quote:</cite>There is an improved server browser on the pc for codblackops<br />
<br />
<br />
Matchmaking on the pc is just letting the game pick a server in codblackops<br />
<br />
<br />
There will be a Spectator mode in codblackops on the pc<br />
<br />
<br />
These are all from my interview with @pcdev<br />
<br />
<br />
There are no public server files... @tgn is full of it...<br />
<br />
<br />
The pc sku will have "/record" and the theatre mode<br />
<br />
<br />
codblackops will be a steam exclusive game using VAC<br />
<br />
<br />
Unranked servers will be fully customisable! Ranked I think you can customise the map/gametypes!<br />
<br />
<br />
Let's do this! First off dedis will be rented from GameServers only! Unranked and ranked! Fully customisable! </blockquote>
<br />
These are tweets from Josh Peckler from the CoDBO MP reveal.  Only being able to rent from one TGSP really kills this game.  How is one provider supposed to handle all of the day one traffic?  Looking to be a big mess.  Also so far Gameservers is only allowing preorder for 18 slot ranked servers.  You can preorder a 24 slot unranked server at this time as well.]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Quote:</cite>There is an improved server browser on the pc for codblackops<br />
<br />
<br />
Matchmaking on the pc is just letting the game pick a server in codblackops<br />
<br />
<br />
There will be a Spectator mode in codblackops on the pc<br />
<br />
<br />
These are all from my interview with @pcdev<br />
<br />
<br />
There are no public server files... @tgn is full of it...<br />
<br />
<br />
The pc sku will have "/record" and the theatre mode<br />
<br />
<br />
codblackops will be a steam exclusive game using VAC<br />
<br />
<br />
Unranked servers will be fully customisable! Ranked I think you can customise the map/gametypes!<br />
<br />
<br />
Let's do this! First off dedis will be rented from GameServers only! Unranked and ranked! Fully customisable! </blockquote>
<br />
These are tweets from Josh Peckler from the CoDBO MP reveal.  Only being able to rent from one TGSP really kills this game.  How is one provider supposed to handle all of the day one traffic?  Looking to be a big mess.  Also so far Gameservers is only allowing preorder for 18 slot ranked servers.  You can preorder a 24 slot unranked server at this time as well.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Name - a Recent Concern?]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1304</link>
			<pubDate>Wed, 01 Sep 2010 22:36:07 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1304</guid>
			<description><![CDATA[Twice in the last week I've been asked to change my name by CoD2 TR admins (diff't servers\clans). I'm not arguing that admins\clans don't have the right to have their own policies and enforce them.<br />
<br />
What's odd, though, is that I've been using BionicNipple in the TR community for over 6 years and have never been asked to change my name. So why all of a sudden now? Did something happen that I'm not aware of?]]></description>
			<content:encoded><![CDATA[Twice in the last week I've been asked to change my name by CoD2 TR admins (diff't servers\clans). I'm not arguing that admins\clans don't have the right to have their own policies and enforce them.<br />
<br />
What's odd, though, is that I've been using BionicNipple in the TR community for over 6 years and have never been asked to change my name. So why all of a sudden now? Did something happen that I'm not aware of?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Call of Boozy: MW2-oozy]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1303</link>
			<pubDate>Fri, 20 Aug 2010 21:46:49 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1303</guid>
			<description><![CDATA[<img src="http://i151.photobucket.com/albums/s146/Others_05/windows-7-mw-2-theme3.jpg" border="0" alt="[Image: windows-7-mw-2-theme3.jpg&#93;" /><br />
<br />
If anyone is interested in trying out the new OW MW2mod we are going to be having a few drinks and playing a few rounds.  Included in rotation is 2 MW2 remakes for CoD4.  Starts this Saturday August 21st at around 10 pm EST.  Mod includes weapons and killstreaks from MM2.<br />
<br />
<span style="color: #FFD700;">Rules for drinkers are the usual:<br />
<br />
Drink Once:<br />
<br />
When you die by gunshot<br />
When your team plants the explosion<br />
During a "Social!!!"<br />
Your Side wins the Match<br />
<br />
Drink Twice:<br />
<br />
Killed by an explosion (nade, Barrel, bombsite explosion)<br />
Team fails to defuse a planted bombsite<br />
If you die by knife <br />
Each time you Teamkill<br />
You side loses the match</span>]]></description>
			<content:encoded><![CDATA[<img src="http://i151.photobucket.com/albums/s146/Others_05/windows-7-mw-2-theme3.jpg" border="0" alt="[Image: windows-7-mw-2-theme3.jpg]" /><br />
<br />
If anyone is interested in trying out the new OW MW2mod we are going to be having a few drinks and playing a few rounds.  Included in rotation is 2 MW2 remakes for CoD4.  Starts this Saturday August 21st at around 10 pm EST.  Mod includes weapons and killstreaks from MM2.<br />
<br />
<span style="color: #FFD700;">Rules for drinkers are the usual:<br />
<br />
Drink Once:<br />
<br />
When you die by gunshot<br />
When your team plants the explosion<br />
During a "Social!!!"<br />
Your Side wins the Match<br />
<br />
Drink Twice:<br />
<br />
Killed by an explosion (nade, Barrel, bombsite explosion)<br />
Team fails to defuse a planted bombsite<br />
If you die by knife <br />
Each time you Teamkill<br />
You side loses the match</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GamesCom 2010 - Part 1- Red Orchestra 2: Heroes of Stalingrad]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1302</link>
			<pubDate>Thu, 19 Aug 2010 16:15:28 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1302</guid>
			<description><![CDATA[<blockquote><cite>Quote:</cite>The first day of our coverage was wall-to-wall excitement as we spent time with some of the biggest names and best upcoming games for 2010 and beyond. The day was jam-packed with meetings 9am until 7pm and then a couple after-show parties including the Xbox Community party which gave us some hands on time with Kinect. But more on that later. The very first meeting of the day was two action-packed and exciting hours with 1C Company the Russian developer and publisher. You’re probably familiar with Star Wolves, Men of war and Death to Spies. While we didn’t have any Star Wolves, we had loads of the others and more.<br />
<br />
First up to bat was John Gibson from Tripwire talking to us about Red Orchestra 2: Heroes of Stalingrad.<br />
<br />
The game’s main focus is going to be on multiplayer, but that doesn’t mean you won’t be able to run through it alone. They took some maps from the previous game and reimagined them including Danzig which is now a bombed out apartment block. Having played the first one and now seeing what they’ve done with the second I have to say, WOW!<br />
<br />
Snipers have got some game balancing solution that I’ve never seen before in a game. When moving the rifle around and looking through the scope, which is a full on 3D deal and not just an overlay (meaning you can see stuff going on around the sides of the scope), you get an ocular shadow effect that is quite realistic (try peering through a telescope and moving it about and you’ll see what we mean. On top of that, since we’re talking realism, with the sniper rifle you have to adjust for distance and bullet drop as it travels its trajectory etc.<br />
<br />
That can now be done by aiming for your target and dialing in the distance. They’ve also got standard steel sites on the rifles so you can switch between that and the scope for close/long distance shots. Very cool stuff there. Also a real benefit as the sniper can then still be effective up close.<br />
<br />
<br />
On the command interface you’ve got some interesting features as well. Artillery now comes in varying shapes and sizes to help you better nail the opponents. You can have more confined damage via mortar bombardment or far larger damage with a rocket attack. How do you know where to aim that artillery when you can’t see the opponents? Call in a recon plane to have a have look around then pull out your binoculars and bring the rain.<br />
<br />
The rain will destroy almost everything in its path. While the terrain isn’t deformable, buildings can be bombed to a pile of rubble. Sure, there will still be skeletons in plae so you can use them as cover and strategic points. After all, it would be no fun to play on a completely flat surface if everything was brought to the ground.<br />
<br />
To give the game a more epic feel they’re using dynamic music based on the moral of your team. Each team, German and Russian, has their own music and it ranges from somber when you’re not doing so well to triumphant when you are.<br />
Included in the cover system are some things to help make the game a little better. For example, your weapon will move out of view when you’re in cover and can’t shoot but when you’re able to blind fire it will move into a ready state that allows you to see the weapon. This lets you know when you can blind fire and when you can’t. No more scrambling for cover only to find that you are stuck without an angle.<br />
<br />
<br />
Speaking of angles, often you can’t get a good one when enemies are too far below you. Now you can, as they’ve improved the cover system to let you look over cover and down so that you can fire from cover while in a strategically better position higher than your opponents.<br />
<br />
As the game is focused on multiplayer it wouldn’t be right if they didn’t include a new mode and that they have done. Countdown is sort of one-life mode, but done in stages. So every member of your team has one life to give for the cause while attempting to gain an objective. But when the objective it gained all members of both teams respawn and the attackers begin heading for the next one. Now it sucks when you get all the stage objectives and then the entire team dies before the main one is taken. to fix that suckage, they’ve included a key objective that basically gives the attackers one Mulligan, without having to yell "do over!" It gives the attacking team one extra full team respawn should you happen to drop the ball.<br />
<br />
What all of that allows for is much larger single-life maps. With the built in stages it means they can expand the map multiple times over, giving you a much richer experience, and still maintain the basics of the game mode. Pretty cool stuff in action.<br />
<br />
Speaking of multiplayer modes, aside from Countdown there’s also Territory, Fire fight (team deathmatch), Co-op skirmish where you and a friend can go up against the AI and co-op campaign so you never have to play alone if you don’t want to. They are shooting to max out players in a game at 64 (with quite large maps one would imagine) and there are ten maps in the game already.<br />
<br />
<br />
We didn’t get to see a lot of the game or play it but it looks to be progressing rather nicely and is certainly going to bring Red Orchestra back to the front of the first-person genre. It’s definitely something that we’ll be keeping an eye on here at GDN.<br />
<br />
We’ll get the press kit images and videos up just as soon as we can!</blockquote>
<br />
<a href="http://gamersdailynews.com/article-2543-GamesCom-2010--Part-1-Red-Orchestra-2-Heroes-of-Stalingrad.html" target="_blank">-Source-</a>]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Quote:</cite>The first day of our coverage was wall-to-wall excitement as we spent time with some of the biggest names and best upcoming games for 2010 and beyond. The day was jam-packed with meetings 9am until 7pm and then a couple after-show parties including the Xbox Community party which gave us some hands on time with Kinect. But more on that later. The very first meeting of the day was two action-packed and exciting hours with 1C Company the Russian developer and publisher. You’re probably familiar with Star Wolves, Men of war and Death to Spies. While we didn’t have any Star Wolves, we had loads of the others and more.<br />
<br />
First up to bat was John Gibson from Tripwire talking to us about Red Orchestra 2: Heroes of Stalingrad.<br />
<br />
The game’s main focus is going to be on multiplayer, but that doesn’t mean you won’t be able to run through it alone. They took some maps from the previous game and reimagined them including Danzig which is now a bombed out apartment block. Having played the first one and now seeing what they’ve done with the second I have to say, WOW!<br />
<br />
Snipers have got some game balancing solution that I’ve never seen before in a game. When moving the rifle around and looking through the scope, which is a full on 3D deal and not just an overlay (meaning you can see stuff going on around the sides of the scope), you get an ocular shadow effect that is quite realistic (try peering through a telescope and moving it about and you’ll see what we mean. On top of that, since we’re talking realism, with the sniper rifle you have to adjust for distance and bullet drop as it travels its trajectory etc.<br />
<br />
That can now be done by aiming for your target and dialing in the distance. They’ve also got standard steel sites on the rifles so you can switch between that and the scope for close/long distance shots. Very cool stuff there. Also a real benefit as the sniper can then still be effective up close.<br />
<br />
<br />
On the command interface you’ve got some interesting features as well. Artillery now comes in varying shapes and sizes to help you better nail the opponents. You can have more confined damage via mortar bombardment or far larger damage with a rocket attack. How do you know where to aim that artillery when you can’t see the opponents? Call in a recon plane to have a have look around then pull out your binoculars and bring the rain.<br />
<br />
The rain will destroy almost everything in its path. While the terrain isn’t deformable, buildings can be bombed to a pile of rubble. Sure, there will still be skeletons in plae so you can use them as cover and strategic points. After all, it would be no fun to play on a completely flat surface if everything was brought to the ground.<br />
<br />
To give the game a more epic feel they’re using dynamic music based on the moral of your team. Each team, German and Russian, has their own music and it ranges from somber when you’re not doing so well to triumphant when you are.<br />
Included in the cover system are some things to help make the game a little better. For example, your weapon will move out of view when you’re in cover and can’t shoot but when you’re able to blind fire it will move into a ready state that allows you to see the weapon. This lets you know when you can blind fire and when you can’t. No more scrambling for cover only to find that you are stuck without an angle.<br />
<br />
<br />
Speaking of angles, often you can’t get a good one when enemies are too far below you. Now you can, as they’ve improved the cover system to let you look over cover and down so that you can fire from cover while in a strategically better position higher than your opponents.<br />
<br />
As the game is focused on multiplayer it wouldn’t be right if they didn’t include a new mode and that they have done. Countdown is sort of one-life mode, but done in stages. So every member of your team has one life to give for the cause while attempting to gain an objective. But when the objective it gained all members of both teams respawn and the attackers begin heading for the next one. Now it sucks when you get all the stage objectives and then the entire team dies before the main one is taken. to fix that suckage, they’ve included a key objective that basically gives the attackers one Mulligan, without having to yell "do over!" It gives the attacking team one extra full team respawn should you happen to drop the ball.<br />
<br />
What all of that allows for is much larger single-life maps. With the built in stages it means they can expand the map multiple times over, giving you a much richer experience, and still maintain the basics of the game mode. Pretty cool stuff in action.<br />
<br />
Speaking of multiplayer modes, aside from Countdown there’s also Territory, Fire fight (team deathmatch), Co-op skirmish where you and a friend can go up against the AI and co-op campaign so you never have to play alone if you don’t want to. They are shooting to max out players in a game at 64 (with quite large maps one would imagine) and there are ten maps in the game already.<br />
<br />
<br />
We didn’t get to see a lot of the game or play it but it looks to be progressing rather nicely and is certainly going to bring Red Orchestra back to the front of the first-person genre. It’s definitely something that we’ll be keeping an eye on here at GDN.<br />
<br />
We’ll get the press kit images and videos up just as soon as we can!</blockquote>
<br />
<a href="http://gamersdailynews.com/article-2543-GamesCom-2010--Part-1-Red-Orchestra-2-Heroes-of-Stalingrad.html" target="_blank">-Source-</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[CoDBO mod tools confirmed]]></title>
			<link>http://tacticalrealism.net/forums/showthread.php?tid=1301</link>
			<pubDate>Thu, 19 Aug 2010 16:02:01 -0500</pubDate>
			<guid isPermaLink="false">http://tacticalrealism.net/forums/showthread.php?tid=1301</guid>
			<description><![CDATA[<blockquote><cite>Quote:</cite>We plan to open the game up for modding sometime post-launch. We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch. Right now we are completely focused on finishing the game.<br />
<br />
And, dev console: confirmed.<br />
<br />
-pcdev- </blockquote>
<br />
Its official. Mod tools will be available post launch for Treyarchs upcoming Call of Duty title.<br />
<br />
<a href="http://www.callofduty.com/board/viewtopic.php?f=71&#x26;t=263066" target="_blank">-Source-</a>]]></description>
			<content:encoded><![CDATA[<blockquote><cite>Quote:</cite>We plan to open the game up for modding sometime post-launch. We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch. Right now we are completely focused on finishing the game.<br />
<br />
And, dev console: confirmed.<br />
<br />
-pcdev- </blockquote>
<br />
Its official. Mod tools will be available post launch for Treyarchs upcoming Call of Duty title.<br />
<br />
<a href="http://www.callofduty.com/board/viewtopic.php?f=71&t=263066" target="_blank">-Source-</a>]]></content:encoded>
		</item>
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